Seven21

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Skills:
Spinner - MKI - splash damage in a small area. --> splash damage. - MKII, MKIII, MKIV - splash damage in a an area. --> splash damage. Large Area.
Scout - MKIII, MKIV - Energy Cost: 25 --> 50 - lvl 11: Summon a level 2 cutter. Level 2 Longshot. - lvl 12: Summon a level 4 cutter. Level 3 Longshot. - lvl 13: Summon a level 6 cutter. Level 5 Longshot. Level 1 Spine. - lvl 14: Summon a level 8 cutter. Level 7 Longshot. Level 2 Spine. - lvl 15: Summon a level 10 cutter. Level 9 Longshot. Level 4 Spine. - lvl 16: Summon a level 12 cutter. Level 11 Longshot. Level 6 Spine. - lvl 17: Summon a level 14 cutter. Level 13 Longshot. Level 8 Spine. - lvl 18: Summon a level 16 cutter. Level 14 Longshot. Level 10 Spine. - lvl 19: Summon a level 18 cutter. Level 15 Longshot. Level 11 Spine. - lvl 20: Summon a level 20 cutter. Level 16 Longshot. Level 12 Spine.
Fighter Bay - MKIII, MKIV - Energy Cost: 25 --> 65 - MKIII, MKIV - Evasion Removed - lvl 11: Summon a level 6 sensor. Level 3 Particle Beam. Detect cloaked. - lvl 12: Summon a level 7 sensor. Level 4 Particle Beam. Detect cloaked. - lvl 13: Summon a level 8 sensor. Level 5 Particle Beam. Detect cloaked. - lvl 14: Summon a level 9 sensor. Level 6 Particle Beam. Detect cloaked. - lvl 15: Summon a level 10 sensor. Level 7 Particle Beam. Detect cloaked. - lvl 16: Summon a level 12 sensor. Level 7 Particle Beam. Level 2 Point Laser. Detect cloaked. - lvl 17: Summon a level 14 sensor. Level 9 Particle Beam. Level 4 Point Laser. Detect cloaked. - lvl 18: Summon a level 16 sensor. Level 11 Particle Beam. Level 6 Point Laser. Detect cloaked. - lvl 19: Summon a level 18 sensor. Level 12 Particle Beam. Level 8 Point Laser. Detect cloaked. - lvl 20: Summon a level 20 sensor. Level 14 Particle Beam. Level 11 Point Laser. Detect cloaked.
Cutter - Energy Cost: 50 --> 25
Spatial Charge - Energy Cost: 180 --> 120
Heavy Railgun - lvl 1 Projectile, Energy Cost: 10, Deal 15 damage to target enemy in front of ship. +10 Armada damage. 2 armor pierce. - lvl 2 Projectile, Energy Cost: 10, Deal 20 damage to target enemy in front of ship. +10 Armada damage. 4 armor pierce. - lvl 3 Projectile, Energy Cost: 10, Deal 25 damage to target enemy in front of ship. +10 Armada damage. 6 armor pierce. - lvl 4 Projectile, Energy Cost: 10, Deal 30 damage to target enemy in front of ship. +10 Armada damage. 8 armor pierce. - lvl 5 Projectile, Energy Cost: 10, Deal 35 damage to target enemy in front of ship. +10 Armada damage. 10 armor pierce. - lvl 6 Projectile, Energy Cost: 10, Deal 40 damage to target enemy in front of ship. +15 Armada damage. 7% splash damage. 15 armor pierce. - lvl 7 Projectile, Energy Cost: 10, Deal 45 damage to target enemy in front of ship. +20 Armada damage. 10% splash damage. 20 armor pierce. - lvl 8 Projectile, Energy Cost: 10, Deal 50 damage to target enemy in front of ship. +25 Armada damage. 13% splash damage. 25 armor pierce. - lvl 9 Projectile, Energy Cost: 10, Deal 55 damage to target enemy in front of ship. +30 Armada damage. 16% splash damage. 30 armor pierce. - lvl 10 Projectile, Energy Cost: 10, Deal 60 damage to target enemy in front of ship. +35 Armada damage. 19% splash damage. 35 armor pierce. - lvl 11 Projectile, Energy Cost: 10, Deal 62 damage to target enemy in front of ship. +40 Armada damage. +10 station damage. 20% splash damage. 40 armor pierce. - lvl 12 Projectile, Energy Cost: 10, Deal 64 damage to target enemy in front of ship. +45 Armada damage. +20 station damage. 25% splash damage. 50 armor pierce. - lvl 13 Projectile, Energy Cost: 10, Deal 66 damage to target enemy in front of ship. +50 Armada damage. +30 station damage. 30% splash damage. 60 armor pierce. - lvl 14 Projectile, Energy Cost: 10, Deal 68 damage to target enemy in front of ship. +55 Armada damage. +40 station damage. 35% splash damage. 70 armor pierce. - lvl 15 Projectile, Energy Cost: 10, Deal 70 damage to target enemy in front of ship. +60 Armada damage. +50 station damage. 40% splash damage. 80 armor pierce. - lvl 16 Projectile, Energy Cost: 10, Deal 72 damage to target enemy in front of ship. +62 Armada damage. +55 station damage. 20 hull damage. 43% splash damage. 80 armor pierce. - lvl 17 Projectile, Energy Cost: 10, Deal 74 damage to target enemy in front of ship. +64 Armada damage. +65 station damage. 30 hull damage. 46% splash damage. 85 armor pierce. - lvl 18 Projectile, Energy Cost: 10, Deal 76 damage to target enemy in front of ship. +66 Armada damage. +75 station damage. 40 hull damage. 49% splash damage. 90 armor pierce. - lvl 19 Projectile, Energy Cost: 10, Deal 78 damage to target enemy in front of ship. +68 Armada damage. +85 station damage. 50 hull damage. 52% splash damage. 95 armor pierce. - lvl 20 Projectile, Energy Cost: 10, Deal 80 damage to target enemy in front of ship. +70 Armada damage. +100 station damage. 60 hull damage. 55% splash damage. 100 armor pierce.
Spike Bomb - lvl 1 Blast, Energy Cost: 50, Deal 3 hull damage to enemies in target area. - lvl 2 Blast, Energy Cost: 50, Deal 6 hull damage to enemies in target area. - lvl 3 Blast, Energy Cost: 50, Deal 9 hull damage to enemies in target area. - lvl 4 Blast, Energy Cost: 50, Deal 12 hull damage to enemies in target area. - lvl 5 Blast, Energy Cost: 50, Deal 15 hull damage to enemies in target area. - lvl 6 Blast, Energy Cost: 50, Deal 16 hull damage to enemies in target area. Enemies lose 2 hull per second for 5 seconds. - lvl 7 Blast, Energy Cost: 50, Deal 17 hull damage to enemies in target area. Enemies lose 4 hull per second for 6 seconds. - lvl 8 Blast, Energy Cost: 50, Deal 18 hull damage to enemies in target area. Enemies lose 6 hull per second for 7 seconds. - lvl 9 Blast, Energy Cost: 50, Deal 19 hull damage to enemies in target area. Enemies lose 8 hull per second for 8 seconds. - lvl 10 Blast, Energy Cost: 50, Deal 20 hull damage to enemies in target area. Enemies lose 10 hull per second for 9 seconds. - lvl 11 Blast, Energy Cost: 50, Deal 21 hull damage to enemies in target area. Enemies lose 11 hull per second for 10 seconds. 5% slow. - lvl 12 Blast, Energy Cost: 50, Deal 22 hull damage to enemies in target area. Enemies lose 12 hull per second for 10 seconds. 10% slow. - lvl 13 Blast, Energy Cost: 50, Deal 23 hull damage to enemies in target area. Enemies lose 13 hull per second for 10 seconds. 15% slow. - lvl 14 Blast, Energy Cost: 50, Deal 24 hull damage to enemies in target area. Enemies lose 14 hull per second for 10 seconds. 20% slow. - lvl 15 Blast, Energy Cost: 50, Deal 25 hull damage to enemies in target area. Enemies lose 15 hull per second for 10 seconds. 25% slow. - lvl 16 Blast, Energy Cost: 50, Deal 26 hull damage to enemies in target area. Enemies lose 16 hull per second for 10 seconds. 28% slow. Prevent hull gain. - lvl 17 Blast, Energy Cost: 50, Deal 27 hull damage to enemies in target area. Enemies lose 20 hull per second for 10 seconds. 31% slow. Prevent hull gain. - lvl 18 Blast, Energy Cost: 50, Deal 28 hull damage to enemies in target area. Enemies lose 24 hull per second for 10 seconds. 34% slow. Prevent hull gain. - lvl 19 Blast, Energy Cost: 50, Deal 29 hull damage to enemies in target area. Enemies lose 28 hull per second for 10 seconds. 37% slow. Prevent hull gain. - lvl 20 Blast, Energy Cost: 50, Deal 30 hull damage to enemies in target area. Enemies lose 32 hull per second for 10 seconds. 40% slow. Prevent hull gain.
Carrier: - Slot 2: was Spatial Charge, now Heavy Railgun - Slot 3: was Sensor, now Spatial Charge - Slot 4: Fighter Bay + Sensor(starts at level 11)
Skirmisher - Slot 3: was Summon Cutter, now Spike Bomb - Slot 4: Summon Scout + Cutter(starts at level 11) - Upgrade 1: Driver changed to Spike - Upgrade 2: Chitin changed to Driver(10) - Upgrade 3: Screen changed to Chitin(7)
Outrider: - Upgrade 1 Amount: from 16 to 12 |
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